Sunday, 12 July 2026

Jurrate: draft of planet map

Its a good feeling when you see first results of your work. Jurrate, grows layer by layer, from cosmology, geography, mythology and ecology into a real planet. Jurrate is home, where humanity has to adapt, survive and return to the skies. There is a long way ahead, but right now, the world has a map. 

Monday, 29 June 2026

Amber Sea: Alsbo


ALSBO: Capital of the Frozen Marshes

1. Introduction

The Frozen Marshes occupy the cold northern reaches of the Amber Sea. Unlike most northern lands, the region is not dominated by mountains or broad plains but by an immense maze of bogs, shallow lakes, granite skerries, pine forests, and constantly shifting waterways.

The heart of the nation is Alsbo, a floating city built around a single massive granite island. Instead of resisting the water, its people learned to live with it. Homes, workshops and warehouses float upon timber pontoons while canals serve as streets.

Visitors often remark that they smell the peat before they see the city.

---

2. Geography

The landscape consists of:

- endless marshes
- peat bogs
- granite islands
- shallow lakes
- narrow channels
- conifer forests
- seasonal ice
- dense fog

Water constantly changes its course. Entire channels appear or disappear over the course of months, making local pilots indispensable.

Granite islands provide the only permanent foundations for large buildings.

---

3. History

Archaeological evidence suggests that the Marshers have inhabited the region since prehistoric times, adapting to water rather than attempting to drain it.

During the Age of Jarls, Alsbo became known for recovering cargo from wrecked vessels using primitive diving bells. One of the earliest recorded recoveries involved a Drakken longship destroyed on hidden granite skerries.

The defining event of modern history was the Great Reval Flood.

Unlike Reval, whose inhabitants attempted to defend their city against the rising waters, the people of Alsbo accepted that the water could not be defeated.

Instead, the citizens gathered and voted.

They decided that only three permanent structures would remain upon the city's largest granite island:

- the Lighthouse
- the Library
- the Great Peat Stove

Everything else would float.

This decision transformed Alsbo into the greatest floating city of the Amber Sea.

---

4. Government

Alsbo has a Mayor, City Council and municipal administration.

Their role is not to command the population but to coordinate it.

Citizens are expected to solve practical problems themselves.

Government exists to support competent people rather than replace them.

Several old families continue to hold considerable influence through reputation rather than inherited privilege:

- Ytti
- Mannheim
- Viipur
- Petsa
- Anker
- Lahti

Their authority comes from generations of experience in navigation, construction, trade and maritime life.

---

5. National Symbols

The symbol of Alsbo is the Knot.

Inspired by the Carrick Bend, it represents trust, seamanship, cooperation and practical knowledge.

Unlike chains or crowns, the knot is not a weapon nor a symbol of authority.

It is a tool.

The national flag combines:

- white
- blue
- brown (peat)

with the Knot as its central emblem, symbolising the people who bind together land, water and community.

---

6. The City of Alsbo

The city's granite island forms the highest point of the surrounding marshes.

Three public buildings stand upon it:

- The Lighthouse
- The Library
- The Great Peat Stove

Radiating from the island are districts of floating houses connected by canals, timber walkways and mooring platforms.

Boats outnumber carts.

Children learn to row before they can walk.

Many residents live their entire lives with a boat tied outside their front door.

The Great Peat Stove serves not only as a heating facility but also as the city's communal gathering place during severe winters.

---

7. Economy

Major Industries

- Peat extraction
- Glass production
- Fishing
- Sustainable forestry
- Floating construction
- Rope making
- Boatbuilding
- Diving equipment
- Underwater salvage
- Navigation services
- Wreck recovery
- Underwater archaeology

Alsbo possesses one of the oldest diving traditions in the world.

Modern divers recover shipwrecks, aircraft, cargo and historical artefacts from beneath the marsh waters.

Major Exports

- Peat fuel
- Glass
- Timber
- Boats
- Rope
- Fish
- Navigation services
- Salvage expertise
- Diving equipment

Major Imports

- Coffee
- Alcohol
- Grain
- Tin
- Copper

---

8. People

The Marshers are known throughout the Amber Sea as quiet, practical and dependable.

Their humour is dry.

Their confidence is understated.

Children of the Marshes learn practical skills from an early age.

Two well-known sayings illustrate this:

«"Children of the Marshes learn to row before they can walk."»

«"Children on the Floaters know a dozen knots before they know their letters."»

Visitors are advised to introduce themselves whenever landing near an isolated cabin, even if nobody appears to be nearby.

It is considered both polite and wise.

---

9. Flying the Marshes

Pilots consider the Frozen Marshes among the most demanding regions to navigate.

Local wisdom includes:

- Never fly alone.
- Always carry plenty of coffee.
- Never trust old maps.
- Always inspect a landing site from the air.
- Granite skerries may lie just beneath the surface.

The region's combination of fog, shallow water and changing waterways has produced generations of exceptionally skilled pilots.

---

10. Proverbs

The Frozen Marshes possess a rich tradition of understated humour.

Examples include:

«"In the Marshes you don't catch the catfish. The catfish catches you."»

«"Marshers are polite and reserved... because nobody will ever find your body in their swamp."»

«"Ursa once sent a whole division into the Marshes. Last I heard, they're still looking for it."»

«"The Mayor speaks. The people tie the knots."»

These sayings capture the spirit of the nation: practical, resilient, self-reliant, and deeply connected to the water that shapes every aspect of life.

---

"As long as the Stove burns, Alsbo lives."

Saturday, 27 June 2026

Call of Amber Sea

It had to be a woman. Yes. 
Nothing else in the world would move me take one word for inspiration and begin building the world from it. The fantasy world that looks and feels like my homeland, but has its own unique voice full of laughter, its own smell full of salt and pine on the white sandy beach, the look full of ancient wonders frozen inside amber. So for now, i am sailing alone across Amber Sea. For now..

Lore of the Amber Sea.

The Tale of King Olgerd and the Three Fishermen

For as long as the fishing villages and towns of Pine Coast have stood against the Amber Sea, the story of the Three Fishermen has been told to every child.

Long ago, the wise King Olgerd ruled Pine Coast. He made peace with his neighbors, honored the Old Gods, cared for his people, and shared his wisdom with his three sons: Vytas, Karstis, and Andronas.

He often told them:

«"A king has three tools to rule his people: a Sword, a Coin, and a Word.

If your Sword is weak, you cannot keep your Word.

If your Word means nothing, no one will give you Coin.

If you have no Coin, you cannot forge a Sword.

Forget one, and the other two shall soon follow."»

The brothers listened, but each learned a different lesson.

Vytas was a warrior at heart and believed the Sword was the greatest power.

Andronas was a merchant at heart and believed all power came from the Coin.

Only Karstis, who had been born during the Shadowfall, understood his father's wisdom. He knew that none of the three could stand alone.

---

One autumn morning, King Olgerd summoned his sons.

"My time grows short," he said.

"I must choose the one who shall wear my crown.

Each of you shall choose a place and go fishing. Return to me with your catch. Then the Old Gods shall guide my decision."

The brothers bowed to their father and king, each hoping to prove himself worthy.

Vytas journeyed far upstream. Patient as a hunter, he waited until he caught a magnificent Red Salmon returning to the rivers of the Angel Islands.

Andronas cast his nets into the great lake near the royal hall, where before sunset he landed a mighty White Catfish.

Karstis launched his small pine boat upon the Amber Sea. He sailed farther than any fisherman dared that season, and returned carrying only a single long eel with eyes the color of amber.

Each brother laid his catch before the king.

---

For three days and three nights King Olgerd remained alone within the Sacred Grove of the Old Ones. Holy fires burned without ceasing.

When at last he emerged, his hair had turned completely silver, and his eyes seemed older than any man remembered.

He summoned his sons and the court.

"My sons," he began, "today you have all made me proud.

I gave you a task that would reveal not only your hearts, but the fate of our kingdom.

Each of you fulfilled it.

But only one shall inherit my crown."

He turned first to Vytas.

"Come forward, my son."

"You caught the Red Salmon, the fish that returns against the current to the waters of the Angel Islands.

Take my finest ship.

Choose your crew.

There you shall win yourself a kingdom and take your wife from the hills of those islands.

This is the will of the Old Gods.

This is your fate."

Vytas silently nodded. His hand rested upon the haft of his axe.

"It shall be so, Father."

He returned to his place.

Then the king called again.

"Andronas, come forth."

"You caught the great White Catfish from the waters beside our home.

You shall inherit my crown.

Rule wisely.

Guard our people.

Bring peace to this land.

This shall be your fate."

"I am honored, Father," replied Andronas.

The court erupted in cheers.

Some celebrated their future king.

Others gathered around Vytas, already dreaming of conquest.

King Olgerd raised his hand, and silence returned.

At last he spoke.

"Karstis, my son... come forward."

The hall grew quiet.

"Yes, my King."

"The path before you leads into the Amber Sea.

The Old Gods have shown me only this:

Beyond the horizon, one waits for you.

Whether she is queen, goddess, or death itself, I cannot tell.

I know neither what you shall find, nor whether you shall ever return.

But your path lies there.

And so long as your fate remains unknown, a Lantern shall burn above your home.

There shall always be food upon your table, warmth by your hearth, and shelter awaiting your return.

This is the will of the Old Gods.

Do you accept this path?"

Karstis bowed his head.

"Yes."

---

Three days later, King Olgerd died.

Vytas gathered his companions and sailed for the Angel Islands.

Andronas placed the crown upon his head and accepted the burden of ruling Pine Coast.

Karstis built himself a boat from the finest pines, strong enough to cross the storms of the Amber Sea.

He departed without saying goodbye.

Yet from that day onward, no Lantern has ever shone brighter than the one above the house of Karstis.

Some say he discovered the Serpent Islands, where Jurrate herself rewarded him with seas rich in fish, timber, and amber.

Others claim he became the beloved of the Sea Queen and sailed beside her upon the back of the Great Sea Serpent.

No one knows the truth.

But every year, when the autumn storms begin, an old yet strong fisherman is sometimes seen walking the shores of Pine Coast.

He speaks kindly, mends broken nets, and shares stories no sailor has ever heard.

Before dawn, he is always gone.

The Lantern above the old house burns a little brighter that night.

No one asks the old fisherman's name.

For everyone already knows.