Monday 19 February 2024

Third. that difficult third.

Its been far too long since Second post was published here. It seems like it was made in another dimension, so much has changed in gaming, business and personal life. 

3D printing revolution has won. With printers and resin getting more and more accessible to average players, less people tend to by plastic models. 

Games Workshop has unveiled new edition with free rules, along multiple "specialist" games. Killteam became a legal copycat of Infinity. Gasslands have created a following in both GW games and other Indie games.

AI revolution is happening. More and more publisher use  AI generated art, texts and other content in both video and table-top games. 

Dungeons and Dragons has celebrated 50 years, and moved into new age with new editon of rules where everyone is rainbow puking pony. 

Despite that, Baldurs Gate 3, designed for mature audiences became the game of year and most popular game on Steam. 

Boardgame market has over 200 new titles every year. Thats the most worrying sign, of market being overpopulated. However, nobody know if its going to implode as it happened with late 90- s Atari chipset games. 

We are still in development limbo. Studio has shrunk to a one man band (namely Pavel). Then we had to stop working on games at some point due to stress of day job. A small success was to show a prototype of our strategy game during UK Games Expo 23. 
Then, more and more playtests, redesigns and improvements. Step by step.
That third step was really difficult.